Monday, October 24, 2005

PC's and Copy Protection

We've got a problem here.

Unlike PS2, Xbox, Intellivision, etc... PC's don't handle copy protection very well.

You see, they're not propriatary. So, a PC's configuration may, or may not, work with a protection scheme.

This is agrivated by the fact that it's easier to distribute a PC crack then a console one.

But there are little things like, fair use, backups and the desire to not scratch the hell out of my CD from use and shuffling that are legitimate uses. Or, in the case of one game I have, simply owning a copy of NERO and/or having my digital camera attached kicked me out of my game.

Obviously a boycot of games won't work, because then they'll just point out that PC games are dying (don't expect consol users to join the boycott), and stop making our games all together. They've been claiming this for a while, and won't see what's really happening.

Continuing to strip games of their protection only reinforces their arguments. So we loose by just pushing the point.

Giving in and taking it means we keep having issues because they won't know there is an issue.

Whining sounds like we want to copy games (which should be ok, it's the distribution that's an issue), and the louder we whine, the more it will seem like they're protections are working.

So, I'm at a loss. Can't stay here, can't go home.

What's even more frustrating is that the protection isn't even a speed bump to anyone who's actively trying to crack it. Only legitimate users suffer by either thwarting them entirely, or forcing them to go to a warez site and begin the path down the dark side.

If anyone with any influence is reading this, follow what I'm saying. I don't want to sell your stuff, I just want it to work with mine.