Wednesday, August 04, 2004

Id, ego and the Super Id.

Ok, it's supposed to be super ego, but with Doom3 just hitting shelves I thought I should fan the flames of vicious rumors of the super company, Id.

Id software has already liscensed out the next Quake and Wolfensine games... and they're in production.

Additionally, they've started a new IP line that is only in the earliest stages of development.

Any news I find, I'll spew out.

Monday, August 02, 2004

City of Heroes: A tale of two games

It was the best of games.

It was the worst of games.

There are literally millions of costume combinations giving you the feel of distinctly different characters. And the ability to customize your powers through training power ups, relics, etc is a nice way to feel in control of your character.

There are only 5 classes, each with a hand full of selections of powers that lock you into a path for the life of the character. Costumes also suffer from capes being handed out as a reward to those that make level 20. Many of my characters won’t use them even then, but the others that would have wanted them feel flat until I can get them there.

The game was amazingly well balanced, and no class, or power, seemed to really out shine the others.

While some powers had a lot of character, others just seemed like more of the same, and ran together.

Enemies in the street we’re the same size as you. Not feeling silly fighting rats, or bunnies, or snakes. It actually made you feel competent.

After so many levels you stopped getting xp for fighting low level thugs. You’d be tempted to run past a lady getting robbed because she wasn’t being attacked by high enough thugs.

The graphics are gorgeous. Blurring the line between hyper realistic and a 3d comic book.

The lack of damage to passing vehicles and property is disappointing. I wish I could throw a car, or blow up a gas station while accidentally fighting a zombie or some such.

Missions were instanced, so only people you invited along could help you. You could always get your hands on one, so there was almost never a need to camp, or just hunt, and all the missions seemed to tell a little bit more about each group of villain’s goals.

Some of the missions are put in places that are not scaled to the level of the hero. Having a level 2 character need to run past level 6 thugs doesn’t go over well, even if the thugs inside are only level 1 and 2.

Finally, the number of people on, who are genuinely nice is amazing. Some are really having fun with the over the top superhero thing.

That many superheroes can detract from the feeling of one man saving the world, though only in the smallest way possible.

All in all, I can't stop playing the game. Things scale well, people are still relatively nice for a MMORPG. I have to give it an 8.7 out of 10. It's not a must have, but definately a recomendation for anyone looking to spend some time on line in a new and innovative game.