I can only play one MMORPG at a time. Honestly, I can barely play one. In a handful of months I'm going to have to choose.
I currently play Star Wars Galaxies. SWG is a great game - the player classes are more or less balanced. It seems there's always an ebb and flow of power among the classes and skills in MMORPGs and SWG is not the exception. My philosophy on such matters was best put into words by the 1990's rap group Digital Underground: "Do whatcha like". And right now, what I like is smuggling and pistols.
The graphics in Star Wars Galaxies are great and the engine has room to grow graphically. If you turn on all the graphic bells and whistles in SWG you WILL kill your video card, which tells me that I will be satisified with the graphics in SWG for a long time. The sounds is also very satisfying - all your favorite Star Wars sounds are present. Yes, even the GONK of the Power Droid. The guns sound cool, too. Cool sounding guns is important to the ten year old that lives inside me.
SWG is by no means a perfect game. The interface seems too transparent. It's hard to describe, but I feel as I play the game I am very aware of how the game engine is working. On some levels that's a good thing - I like know how my character will react, I like being able to macro commands, etc. However, the small issues with the game tend to break the mood. For example, if you kill a storm trooper who is lying on the ground and shooting you with a rifle, he will stand up to complete his death animation. There are also a lot of clipping issues. It seems the developers have sacrificed realism for convience in regards to clipping. You can walk through A LOT of things in Star Wars Galaxies. Players, monsters, items, you can walk through them all.
The current thorn in my side regarding Star Wars Galaxies is the upcoming space expansion, which will let players pilot spacecraft. Space travel was supposed to be a feature of the game when it was released. I understand how software releases work so I wasn't terribly angry when it was missing from the game. Now, however, they will be charging for it. It's not the money (it won't be too expensive), it's the principle.
That brings me to the upcoming MMORPGs. Right now I'm interested in Tabula Rasa, Worlds of Warcraft, and Guild Wars.
Tabula Rasa appeals to me most because Richard Garriot is involved. Richard Garriot could plan to release boxes of his feces and I would have it preordered on Amazon. Garriot knows what makes games good or bad and you can tell that he tries to maximize the good and minimize the bad.
Tabula Rasa promises in game voice communication, multi-objective missions, and a "completely unique advancement system". One of the trends I like about the newer MMORPGs is instanced environments. Instancing means that, when I go into a dungeon or house, that dungeon/house is unique to me and my party. No more dealing with spawn campers, looters, and shoddy missions that have been done by every player in the universe. In TR, every player will have their own instanced house.
Unfortunately, I don't think the graphics in Tabula Rasa look very good at this stage. They seem too reminiscent of the ill-fated 3d engine that was released for Ultima Online many years ago. The characters look as if they stand out from the background - like the textures aren't properly shaded or lack depth. The textures also don't seem to mask the polygons of the models very well.
Another feature I'm on the fence about is the armor system. The developers wanted each character to be fully customizable in regards to appearance. Garriot said this: "One of the insidious traps with armor is that eventually somebody figures out the best combination for any character class. That's when you end up with everyone looking alike because everybody wants the +5 Holy Plate Mail." I like that the appearance will be fully customizable, however I like armor. I like seeing armor I've never seen before and wondering what it is. I like people seeing MY armor and wondering what it is.
I'm also looking forward to Worlds of Warcraft by Blizzard. Blizzard and God have many things in common, the main one being they don't make no junk. Anything they release is going to be good. I would bet someone else's life on it.
WoW will also have instanced dungeons. The environments in Warcraft are highly stylized and the graphics look incredible. I've seen movies of the gameplay and the animations all look very smooth.
A feature that I feel has been under-hyped in WoW is the customizable interface. You will be able to use XML (eXtensible Markup language) to change the interface to your liking for those who like to tinker.
The feature list of WoW is long. Some of the most interesting include: 8 races (orc, human, etc), 9 classes (paladin, druids, demons, etc), quests that offer multiple rewards (you can choose what you want), quests that are themed for the area and encourage you to explore the game world, and a huge number of monsters.
Finally, Guild Wars. Guild Wars is being released by ArenaNet, a company made from former Blizzard employees. Guild Wars may be the most impressive looking of the new games, although the (unaltered) in-game screen shots lead me to believe Guild Wars may suffer from vasaline-on-the-lens-itis. Here's what the fine people at AreaNet have to say about this: "We use a distinctive glow technology that gives a fantastical appearance to the game." The models in Guild Wars look incredible and the environments are beautiful, even if they do look like a commercial for douche.
I honestly haven't read much about Guild Wars. They say it will be free to play. I don't know how they will stay in business supporting a MMORPG world and developing it on a budget of nothing but they obviously know something I don't. I would much rather pay 10.00 a month and have the world evolve and develop. As I said, I don't know the business model involved. I'm just saying.
Guild Wars prefers to refer to itself as a CORPG (Competitive online role playing game) rather than a MMORPG (Massively Multiplayer Online Role Playing Game). Personally, I'm not interested in semantics. Guild Wars proudly proclaims that it wants success in the game to be based on skill rather than hours playing, a concept entirely new to MMORPGs or CORPGS or whatever this thing is. It sounds like the developers of Guild Wars want to provide a wide variety of play for people who like adventuring alone, in groups, PvP, etc.
That's pretty much it for me. The debate in my head rages on along with all the fanatasies about killing people in traffic. Right now it could go any way, which is good. It's important for game developers, and especially MMORPG Developers, to remember that if you screw up your game or it's junk, we can and will go somewhere else. I'm not talking about that 14 year old on the message board screaming about nerfing his player class, either.